Revenue

  • referrals
    • This one is hard because synthesis already has a great referral culture. Would be interesting to think about unit economics of this.

Impact

  • tutor

Outstanding experts can suggest problems that are perfect next intellectual steps for you. See Erdos and Terrance Tao.

  • hyperpersonalize education
  • track all data (amplitude?), use it to show objectively that synthesis is better
  • increase presence
    • online sucks, how can we make this better?
    • VR/AR would be cool, need to think about this more

Problems

  • revenue
    • convincing our parents beyond doubt that synthesis is worth their money, and explain how in such a way that they can parrot that and show their kid’s progress to others
    • also kids being able to do synthesis in groups/as friends
    • also tying in Play and Tutor and Classes as three coherent elements that feed into each other and grow the business as a whole
  • impact
    • people learn best with individual tutoring and 1:1 instruction. If we can figure out how to do that at scale, its great
    • Individual feedback, personalized instruction, more attention to the individual
      • it’s crazy how social media is so hyperpersonalized to the point where it’s addicting, but things like healthcare and education are the opposite

Scale wise, getting teachers is easy but getting students is hard.

In a conversation with mateo one thing that really draws my attention is that we have to play our cards properly considering we are digitally native.We have an advantage in that it is very easy to collect data and utilize that. Schools historically suck at collecting objective data (testing sucks, people hate surveys, etc). Every single stimulus and action should be recorded, analyzed, and used to better our education programming.Eventually we could use this data to justify our claims of being a better school, and eventually “beat” institutions.

There are probably tons of other benefits to being digitally native that we have yet to figure out.

That being said, a major drawback is the feeling of presence in online classes (i suspect). I wonder if there are ways to improve presence. AR/VR could be cool to experiment with. Even something as simple as emotes/reactions in a class.

Another thing is probably success stories. It is hard at such a young age, but success stories often drive educational organizations (I think of https://tks.world when I say of this).

And at some point, we will probably need to focus on communities. I’m not sure if we have friendships that spawn from cohorts, but I think having a community of critical thinkers is more important than creating a critical thinker. Communities help surpass some of the biggest bottlenecks.